2016-RCAD-GA-Thesis / terminal

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Trailer / Game Sound #67

Open rhuberga opened 8 years ago

rhuberga commented 8 years ago

Add Distortion Wave 3 to the title hit on trailer because composer did a horrible job. If time permits, use own sample library to fill in the almost completely empty last 3rd of trailer music.

Probably some decent effects that could be used for gameplay in the sound library too. Layer them, don't just use them unaltered.

rhuberga commented 8 years ago

MP_BB / Impact / Distortion Wave / 03 " / " / Quick Impacts / 10 " / " / Slams / Slam Tech 01 " / " / Sonic Pulse / SP Hit 02 " / " / Sub Sonic / Sub 02, 03, 04, 05, 07 " / " / Trailer Hits / (might have a premade that's good if time is tight) " / Machine / Mini-Bots / (several usable ones, maybe something for transform sound in there) " / Organic / Abstract (too many to list, best folder yet) " / " / Air Pressure / (something in here would make a good layer) " / " / Lifeforms / (maybe something to play in the Hippo or when hitting the NFT) " / " / Liquids / Impact 03 (layer on an impact) " / " / Medical / EKG Flatling 01 (title hit? also death sound?) " / " / " / (anything with Heart will work too) " / " / " / Life Support 01 and Ventilator (subtle near Vents to make breathing noise) " / " / " / Medical Womb 01, 04 (use in Hippo / other ambient / possibly trailer) " / " / Wind / (lost of good ones for ambient / flying noises) " / Velocity / Atmospheric / (a lot of the bass ones are good layers for gameplay, possibly trailer) " / " / Drones (great ambient layers and fill for hit effects) " / " / Swishes / (Simple ones are good fill for arms and other effects) " / " / Power Downs / 06, 07, 08 (good fills) " / " / Risers / 05, Deep01, Deep02, Deep03, Deep05, Deep06 (good layers for last part of trailer) " / " / " / Pulse03 (maybe part of this would work as a rev up for the car?) " / " / Space (these are good atmospheric fill [they don't loop, so maybe just for hippo] ) " / " / Spin / Beep05 (good fill for arm impact) " / " / Waves (these are good for a reveal, like the opening ,or maybe the hippo open shot)

don't forget to look through the toolkit folder for all the raw sounds too

rhuberga commented 8 years ago

DS_FX.500 Extras / Heartbeats (any) " / Reverse Suck " / Beats and premades might have stuff but probably too layered already " / Ambience / Dark Throb, (and maybe Drill or Greeble too) might be useful layers near end of track " / " / Headache and Inner Space, same as above " / Impacts / Boiling Crash, Heavy Stomp = good layers " / " / anything that says Big might be a good fill for arm hits " / Swishes / maybe useful for arm swings?

rhuberga commented 8 years ago

PS / 4SD / Music FX / FX14, FX26, FX3 (first half good fill on a hit) " / " / basically everything in Mammoth Hits and Bombs

rhuberga commented 8 years ago

Keep an eye out for anything that's a good sound during the "falling" where the camera swings above the car.

Keep an eye out for anything that's a good indication that a blocker has extended.

rhuberga commented 8 years ago

Make sure to have an electric effect to indicate that the car is grounded.