One common scenario for editing tileset data is setting the passability to ‘impassable’. Most tiles don’t require directional passability: if it’s a rock or a bush, I can’t enter it from any side. So, in RM2k[3], there are two modes: for setting normal passability and for setting directional passability.
But R48 forces me to click on all the directions just to set the rock impassable.
So, R48 workflow to set a few tiles as impassable is:
Hover the mouse over the tile to change,
Click on it,
Hover the mouse over the flags to the right,
Click on 1:down,
Click on 2:left,
Click on 3:right,
Click on 4:up.
The RM2k[3] behaviour is:
(Few mouse movements are neccessary because the mouse doesn’t travel away from the tile list)
Click on the tile.
It would be nice if this was simplified in R48. Possible solutions I can think of:
Add some action like right/middle-clicking on the tile that would toggle the 1+2+3+4 flags of that tile (and won’t require moving the mouse from the tile list).
Add a button to set/unset all 1:down, 2:left, 3:right, 4:up with one click — this would reduce the number of clicks to just 2 (1 to set the tile, 1 to change the passability — still more actions then RM2k’s 1 click, though).
...GitHub deciding it should close issues before the solution is actually double-checked again sigh
(EDIT: Seems to have been settled as "done" over IRC)
One common scenario for editing tileset data is setting the passability to ‘impassable’. Most tiles don’t require directional passability: if it’s a rock or a bush, I can’t enter it from any side. So, in RM2k[3], there are two modes: for setting normal passability and for setting directional passability.
But R48 forces me to click on all the directions just to set the rock impassable.
So, R48 workflow to set a few tiles as impassable is:
The RM2k[3] behaviour is:
It would be nice if this was simplified in R48. Possible solutions I can think of: