Closed rohkea closed 7 years ago
Working on even more refactoring of the relevant code for this. Basically I'm making the XP/VXA animation editor's use of tables the exception, not the rule.
Oh, right, this is mostly done apart from Battle2 - which is on hold until I can find something that uses it to check against.
Likely fixed with the latest push.
RPG Maker 2000/2003 allows editing animations visually, by dragging the sprites around with mouse. This makes editing animations much more intuitive.
This is a big feature but I think some code already exists for it for the RXP engine?