Open drewc5131 opened 6 years ago
Are you using a source distribution ? You cannot package with a binary one
no, that would explain, i didnt fully read that part of the readme. my bad
After doing that, doing all the proper steps, the editor crashes on loading
Hi, it generally means it cannot find the python dll. Very probably you were using a binary embedded distribution with python included in the plugin. You need to install python in your system (adding it to the PATH) or downloading a binary distribution and copy it into the Binaries directory
got it
Still doesnt work... (Packaging Game)
UATHelper: Packaging (Windows (64-bit)): Running: P:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe LODB Win64 Development -Project="P:\Epic Games\Projects\LODB\LODB.uproject" "P:\Epic Games\Projects\LODB\LODB.uproject" -NoUBTMakefiles -remoteini="P:\Epic Games\Projects\LODB" -skipdeploy -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): Using Python at: C:/Panda3D-1.10.0-Py3.5-x64/python
UATHelper: Packaging (Windows (64-bit)): Took 1.5119521s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: P:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe LODB Win64 Development -Project="P:\Epic Games\Projects\LODB\LODB.uproject" "P:\Epic Games\Projects\LODB\LODB.uproject" -NoUBTMakefiles -remoteini="P:\Epic Games\Projects\LODB" -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): Using Python at: C:/Panda3D-1.10.0-Py3.5-x64/python
UATHelper: Packaging (Windows (64-bit)): Performing 3 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): Module.UnrealEnginePython.2_of_3.cpp
UATHelper: Packaging (Windows (64-bit)): P:\Epic Games\Projects\LODB\Plugins\UnrealEnginePython\Source\UnrealEnginePython\Private\UEPyEngine.cpp(164): warning C4996: 'FPaths::GameContentDir': FPaths::GameContentDir() has been superseded by FPaths::ProjectContentDir(). Please update your code to the new API before upgrading to the next release, otherwise yo
ur project will no longer compile.
UATHelper: Packaging (Windows (64-bit)): p:\epic games\ue_4.18\engine\source\runtime\core\public\Misc/Paths.h(137): note: see declaration of 'FPaths::GameContentDir'
UATHelper: Packaging (Windows (64-bit)): P:\Epic Games\Projects\LODB\Plugins\UnrealEnginePython\Source\UnrealEnginePython\Private\UEPyUScriptStruct.cpp(98): error C2039: 'HasMetaData': is not a member of 'UProperty'
UATHelper: Packaging (Windows (64-bit)): p:\epic games\ue_4.18\engine\source\runtime\coreuobject\public\UObject/UnrealType.h(71): note: see declaration of 'UProperty'
UATHelper: Packaging (Windows (64-bit)): P:\Epic Games\Projects\LODB\Plugins\UnrealEnginePython\Source\UnrealEnginePython\Private\UEPyUScriptStruct.cpp(100): error C2039: 'GetMetaData': is not a member of 'UProperty'
UATHelper: Packaging (Windows (64-bit)): p:\epic games\ue_4.18\engine\source\runtime\coreuobject\public\UObject/UnrealType.h(71): note: see declaration of 'UProperty'
UATHelper: Packaging (Windows (64-bit)): P:\Epic Games\Projects\LODB\Plugins\UnrealEnginePython\Source\UnrealEnginePython\Private\UEPyUScriptStruct.cpp(141): error C2039: 'HasMetaData': is not a member of 'UProperty'
UATHelper: Packaging (Windows (64-bit)): p:\epic games\ue_4.18\engine\source\runtime\coreuobject\public\UObject/UnrealType.h(71): note: see declaration of 'UProperty'
UATHelper: Packaging (Windows (64-bit)): P:\Epic Games\Projects\LODB\Plugins\UnrealEnginePython\Source\UnrealEnginePython\Private\UEPyUScriptStruct.cpp(143): error C2039: 'GetMetaData': is not a member of 'UProperty'
UATHelper: Packaging (Windows (64-bit)): p:\epic games\ue_4.18\engine\source\runtime\coreuobject\public\UObject/UnrealType.h(71): note: see declaration of 'UProperty'
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: P:\Epic Games\Projects\LODB\Plugins\UnrealEnginePython\Binaries\Win64\UE4-UnrealEnginePython.lib
UATHelper: Packaging (Windows (64-bit)): Total build time: 39.38 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 39.7721998s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): P:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe LODB Win64 Development -Project="P:\Epic Games\Projects\LODB\LODB.uproject" "P:\Epic Games\Projects\LODB\LODB.uproject" -NoUBTMakefiles -remoteini="P:\Epic Games\Projects\LODB" -skipdeploy -noxge -NoHotReload -ignoreju
nk. See logfile for details: 'UnrealBuildTool-2018.01.27-15.33.56.txt'
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Drew\AppData\Roaming\Unreal Engine\AutomationTool\Logs\P+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED```
Hi, use the version from github. The src zip in the release section does not build on non-editor 4.18