Has anyone tried to extract the procedural LandscapeGrassOutput instances produced by the Landscape Materials and the Grass Tool to return the per instance information?
I'd imagine that the workflow would be akin to the The Foliage API
example, as it's really easy to extract the information required to parse each instance and serialize the data.
Hi there
Has anyone tried to extract the procedural LandscapeGrassOutput instances produced by the Landscape Materials and the Grass Tool to return the per instance information?
I'd imagine that the workflow would be akin to the The Foliage API example, as it's really easy to extract the information required to parse each instance and serialize the data.
Thanks in advance Brian