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Embed Python in Unreal Engine 4
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Landscape Materials and the Grass Tool API Example #574

Open aracid opened 5 years ago

aracid commented 5 years ago

Hi there

Has anyone tried to extract the procedural LandscapeGrassOutput instances produced by the Landscape Materials and the Grass Tool to return the per instance information?

I'd imagine that the workflow would be akin to the The Foliage API example, as it's really easy to extract the information required to parse each instance and serialize the data.

Thanks in advance Brian

rdeioris commented 5 years ago

Hi, do you have a reference to the C++ classes involved ?