Open Schizo opened 5 years ago
/Game/Framework/Hands/Model/HandAnimBP
is a package path. So you will get a Package instead of a Blueprint.
To get the actual blueprint path, you need to right click on the asset in the content browser and then click Copy Reference
. You may find that the actual path is something like /path/to/blueprint/HandAnimBP.HandAnimBP
.
BTW, get_asset
is an editor-only method and will not be shipped in Shipping Build. You may need to use load_class
instead.
How do i figure out what type an asset is?
I only found the
is_a
method, but when doingfrom unreal_engine.classes import AnimBlueprint
and checking for it, it returnsFalse
.Any help appreciated.