Open sinokgr opened 7 years ago
Check the new unreal_engine.editor_command_build() and unreal_engine.editor_command_build_lighting().
I have started with them but we can expose everything is here:
Regarding packaging i am not too much skilled on it, i need to investigate
Cheers @rdeioris, I'll have a look later this week. In terms of the packaging, if it's much of an issue to you, I can ask Epic to point us to the right direction if you want.
@sinokgr help from epic would be really wellcomed :)
Hey @rdeioris, Epic got back to me about the packaging and apparently the way Unreal packages projects is with an external tool "Engine\Binaries\DotNET\AutomationTool.exe".
That might interest you though. "To see how the editor assigns arguments or to plug into the editor command directly, see FMainFrameActionCallbacks::PackageProject()."
I'm sorry I haven't had the time to try the light building yet, but they changed my priorities here at work.
@sinokgr thanks for your feedback, i'll check it soon
Cheers, it's not a priority for me though. I would prefer if you could check the issue #87 first. :)
Hi @rdeioris, happy new year! Is it possible to expose the engine and the *.uproject paths? I want to access the AutomationTool.exe and I don't want to hardcode a path to a specific version.
So, next bit for the project I'm working is to bake the lighting and packaging the project. For packaging I found the FARFilter but I'm not sure if it's really related or if it's something else. In terms of lighting I haven't found anything. Are these supported? If not, are these something you can expose?
Best regards, Nick