I have a list of local transforms of my skeletal mesh.
However I'd like to get a particular bone in world space. I have only found ways to do this as a scene component. Is there some way to do this from directly inside the SkelMesh asset? I haven't found any good conversion scripts for that.
I have a list of local transforms of my skeletal mesh.
However I'd like to get a particular bone in world space. I have only found ways to do this as a scene component. Is there some way to do this from directly inside the SkelMesh asset? I haven't found any good conversion scripts for that.
Thanks in advance!