20tab / UnrealEnginePython

Embed Python in Unreal Engine 4
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Getting a bone's world transform from a Skeletal Mesh #831

Open jmalaskaAIReverie opened 4 years ago

jmalaskaAIReverie commented 4 years ago

I have a list of local transforms of my skeletal mesh.

However I'd like to get a particular bone in world space. I have only found ways to do this as a scene component. Is there some way to do this from directly inside the SkelMesh asset? I haven't found any good conversion scripts for that.

Thanks in advance!