20tab / UnrealEnginePython

Embed Python in Unreal Engine 4
MIT License
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Setting the Root Component in a Blueprint? #837

Open andgeno opened 4 years ago

andgeno commented 4 years ago

Hi,

I'm creating a new Blueprint with some StaticMeshComponents on it. I'd like to make one of them the root component instead of having the default SceneComponent as the root. I tried many many ways but couldn't find a solution. In general, it's unclear to me how to create hierarchies in a Blueprint at all.

Could you please give me a hint into the right direction?