I'm creating a new Blueprint with some StaticMeshComponents on it.
I'd like to make one of them the root component instead of having the default SceneComponent as the root. I tried many many ways but couldn't find a solution. In general, it's unclear to me how to create hierarchies in a Blueprint at all.
Could you please give me a hint into the right direction?
Hi,
I'm creating a new Blueprint with some StaticMeshComponents on it. I'd like to make one of them the root component instead of having the default SceneComponent as the root. I tried many many ways but couldn't find a solution. In general, it's unclear to me how to create hierarchies in a Blueprint at all.
Could you please give me a hint into the right direction?