I created a PyActor bp and configered it with class 'Hero' (like in tutorial). Then I added several methods and properties to class and want to work with them from blueprints.
def FunnyNewMethod(self, a_word: str): ue.print_string('This is a word from blueprint: ' + a_word)
Node in blueprints require target object of class 'Hero', and I don't know how to get it.
I created a PyActor bp and configered it with class 'Hero' (like in tutorial). Then I added several methods and properties to class and want to work with them from blueprints.
def FunnyNewMethod(self, a_word: str): ue.print_string('This is a word from blueprint: ' + a_word)
Node in blueprints require target object of class 'Hero', and I don't know how to get it.![Аннотация 2020-08-23 184940](https://user-images.githubusercontent.com/47613619/90982692-737f2900-e571-11ea-9adf-3382e05baa55.png)