22Troll8 / blender-smd

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SUGGESTION: Use a comment in the VTA file for the name of a shape key #105

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
SUGGESTION:
When importing or exporting Shape Keys from or to a VTA file, use a comment in 
the VTA file for the name of a shape key shown in Blender. The VTA file format 
doesn't have "names" as part of the syntax, but names would be highly useful 
for users like myself. I also develop Crowbar (source engine model decompiler), 
which already includes the kind of VTA comments I am suggesting here.

For example, in the VTA file (data lines removed so only relevant lines shown):
skeleton
  time 0 # basis shape key
  time 1 # innerBrowRaiser
end
vertexanimation
  time 0 # basis shape key
  time 1 # innerBrowRaiser
end

Original issue reported on code.google.com by ZeqMacaw on 6 Nov 2013 at 2:37

GoogleCodeExporter commented 8 years ago
I already add comments exactly like those on export. Parsing them during import 
sounds like a good idea!

Original comment by cont...@steamreview.org on 6 Nov 2013 at 2:43

GoogleCodeExporter commented 8 years ago
OK, cool. I was just about to check the latest version to make sure I wasn't 
suggesting something already there. I guess I was too slow. :P 

Actually, now that I think more about this, I probably got the idea to put in 
those comments via Crowbar based on the SMD Tools exporting them. I just wanted 
to post this idea before I forgot about it again.

Original comment by ZeqMacaw on 6 Nov 2013 at 3:11

GoogleCodeExporter commented 8 years ago
Implemented in r356 / 1.9.2

Original comment by cont...@steamreview.org on 6 Nov 2013 at 7:41

GoogleCodeExporter commented 8 years ago

Original comment by cont...@steamreview.org on 6 Nov 2013 at 7:41

GoogleCodeExporter commented 8 years ago
:)

Original comment by ZeqMacaw on 6 Nov 2013 at 8:05