Closed Wuzzy2 closed 7 years ago
Good find - thats funny everyones been using the speed_run but it does nothing
speed_normal is deprecated so dont use it
-i think this happened because mobs redo - mobs animal use speed_run and speed_normal:
api.txt uses speed_run https://github.com/tenplus1/mobs_redo/blob/master/api.txt#L338
cow uses the speed_run & speed_normal https://github.com/tenplus1/mobs_animal/blob/master/cow.lua#L36
mobs farlands https://github.com/D00Med/farlands/blob/master/mods/mobs_farlands/land.lua#L60
nssm https://github.com/NPXcoot/nssm/blob/master/mobs/morgut.lua#L45
will fix this speed animation shortly
@Wuzzy2 @maikerumine @tenplus1 @tobyplowy @D00Med @NPXcoot
Haha, this is wrong even in mobs_animal
? Oh my …
@Wuzzy2 @22i Thankyou very much for pointing this out, I've been doing this for a long time.
@22i I have no idea what it is or what it does but thank you for pointing it out to d00med :) I'm sure it will be good for farlands :)
Practically all the mobs have incorrect
speed
animation parameters.Example:
According to Mobs Redo's
api.txt
, it must berun_speed
,walk_speed
,stand_speed
, etc., and notspeed_run
,speed_walk
etc.So if you wondered why setting the speed parameters had no effect, now you know the answer! ;-)
After fixing this, mob animations probably need to be re-checked as well because this will change the animation speed from the default.