Closed Wuzzy2 closed 7 years ago
@Wuzzy2
will go for mobs_mc prefix and will fix names to original texture pack file names
could you explain each line of the script and document it?
I have added a few comments above. Commenting each line is overkill.
@Wuzzy2
adapt the file names to match the mobs_mc ones?
stick to original MC texture pack file name as close as possible
this two conflict a bit since not all texture names in mobs_mc follows the original texture pack file name
for example: enderdragon was supposed to be dragon cat_black is just black but then it conlficts with black rabbit rabbit_black is just black
so what do we do about these?
Well cat_black
and rabbit_black
need to have these names because of directory structure. We do nothing about these names. Those names stay. In this case, the naming rule is mobs_mc_<mobname>_<texturename>.png
.
But names like enderdragon
can easily be renamed back; I can fix this in mobs_mc
. Are the other naming mismatches?
i dont think there is.
OK. Texture and model names have been fixed in mobs_mc
now.
Is the renaming in your mod complete? If so, you can close this issue.
Texture names are still a bit weird.
mobs_mc_
should only be used for mob textures and spawn eggs and a few other mob-related textures. As a rule of thumb, everything which does not into the mobs_mc
mod should not have the mobs_mc
prefix.
Something else should be used for things like signs, beds, etc. Try to use the name used in MCL2 (if already used), otherwise, use the amc_
prefix.
Try to use disambiguations, if needed. Names like mobs_mc_yellow.png
are not really useful.
E.g. instead of amc_yellow.png
, use mcl_beds_bed_yellow.png
.
For the villagers, I used mobs_mc_villager_*.png
.
Texture names look good now.
Can you please change the file names so they follow naming conventions? Currently, the names are extremely messy.
The file naming convention dictates that file names should look like this:
<modname>_<rest_of_the_name>
For example, for the MC texture “blaze.png”, the texture name in a mod
example
should beexample_blaze.png
.In
mobs_mc
we recently changed most of the texture and model file names. So could you please adapt the file names to match themobs_mc
ones? Or would you insist on using your names, but with a leadingamc_
? If you choose themobs_mc
names, make sure they actually match with the file names ofmobs_mc
. If you choseamc_
, you are almost completely free in naming, but this will require some fixing work on our side again.Here is a simple Lua script which you can help in bulk-renaming (if you use
mobs_mc_
prefix):This performs a bulk-rename using
git mv
. To be executed in the mod directory. Please read and understand this script (and maybe modify, if neccessary) before executing it! It's just a small helper I used, you can ignore it if you don't need it.But if you decided to use the
amc_
prefix, it's even simpler: Just prepend every file name withamc_
.Another request: Can you please try to stick with original MC texture pack file name as close as possible (except for prefix, of course)? I do not like names like
cat2.png
;amc_cat2.png
would not be much better. Suggested syntax: