Closed CoolLKKPS closed 7 months ago
Note: this feedback is not from me, from a group member
This should be resolved in the next update, I believe. Portal occlusion culling now has a whitelist for a workaround that allows it to function properly on interiors that don't have accurate doorway sizes.
Depth culling should work correctly on that interior as well after the update.
nice thx!
so i know u are working on Scoopy's Sewer dungeons, but u should set a render distance that never being culled, right now the objects will be culled and going appear invisible even player just jumping or turning around, that so frustrating and noisy.