Closed SashaB456 closed 1 year ago
i think this might be a new problem! if you could reproduce it, try clicking inside the first error and sending the copied data here, this might help me track down the issue further thanks!
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i think this might be a new problem! if you could reproduce it, try clicking inside the first error and sending the copied data here, this might help me track down the issue further thanks! This glitch is happening when you run this app. And also, I wanted to show you Hachi Hachi(also mobile maimai), that had special songs, but this game closed their servers. If you want more details, then I'll give you video. Gameplay : https://youtu.be/qcOfXfMhNTE (I can't place notes between buttons and rotate the circle). What happend to this game : https://youtu.be/gVgT-ZU2mi8
Texture creation failed. 'ShadowAuto' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
This is what I get when I did this.
NullReferenceException: Object reference not set to an instance of an object.
UnityEngine.Rendering.RTHandleSystem.Alloc (System.Int32 width, System.Int32 height, System.Int32 slices, UnityEngine.Rendering.DepthBits depthBufferBits, UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat, UnityEngine.FilterMode filterMode, UnityEngine.TextureWrapMode wrapMode, UnityEngine.Rendering.TextureDimension dimension, System.Boolean enableRandomWrite, System.Boolean useMipMap, System.Boolean autoGenerateMips, System.Boolean isShadowMap, System.Int32 anisoLevel, System.Single mipMapBias, UnityEngine.Rendering.MSAASamples msaaSamples, System.Boolean bindTextureMS, System.Boolean useDynamicScale, UnityEngine.RenderTextureMemoryless memoryless, UnityEngine.VRTextureUsage vrUsage, System.String name) (at <00000000000000000000000000000000>:0) UnityEngine.Rendering.RTHandles.Alloc (System.Int32 width, System.Int32 height, System.Int32 slices, UnityEngine.Rendering.DepthBits depthBufferBits, UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat, UnityEngine.FilterMode filterMode, UnityEngine.TextureWrapMode wrapMode, UnityEngine.Rendering.TextureDimension dimension, System.Boolean enableRandomWrite, System.Boolean useMipMap, System.Boolean autoGenerateMips, System.Boolean isShadowMap, System.Int32 anisoLevel, System.Single mipMapBias, UnityEngine.Rendering.MSAASamples msaaSamples, System.Boolean bindTextureMS, System.Boolean useDynamicScale, UnityEngine.RenderTextureMemoryless memoryless, UnityEngine.VRTextureUsage vrUsage, System.String name) (at <00000000000000000000000000000000>:0) UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphDefaultResources..ctor () (at <00000000000000000000000000000000>:0) UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph..ctor (System.String name) (at <00000000000000000000000000000000>:0) UnityEngine.Rendering.Universal.UniversalRenderPipeline..ctor (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset asset) (at <00000000000000000000000000000000>:0) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.CreatePipeline () (at <00000000000000000000000000000000>:0) UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () (at <00000000000000000000000000000000>:0) UnityEngine.Rendering.RenderPipelineManager.PrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset) (at <00000000000000000000000000000000>:0) UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest) (at <00000000000000000000000000000000>:0) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object) Second error
ah this might be an engine-specific problem then, it should be fixed by the next update, which might take a while. i'll try to work faster though!
And what is the problem withb issue #6?
...
Where it comes from???