Open C29H25N3O5 opened 1 year ago
sorry for late reply
I think it is may impossible for now because of our design concept: using big font size
Maybe use a few buttons with "T", "Spin", and "Double"?
Maybe have 3 selectors for:
Then have buttons for adjusting the cursor position of the input box on top, and a button for deleting and inserting
hmm how did I miss this
in China a "T2" is more commonly used to refer to a T-Spin Double, rather than "TSD". eg, a DT cannon clears a "T2" and a "T3".
Should this be localizable or something? I wonder.
Also, the "three section" idea... does this imply there should be a "T-not-spin-Double" (which accepts a Double cleared with a T, but rejects a Double cleared with an O, or a T-Spin double)? Some combinations like these aren't in the current system, and might even not make much sense in extreme cases.
No, I didn't intend to imply that that would exist. I think we could just disable some unsupported options like those... for now.
Also, I meant selectors for the custom mission editor, it wouldn't actually display that in-game.
I meant selectors for the custom mission editor, it wouldn't actually display that in-game.
I know, but if we allow selecting "T" - "Clear" - "Double", this would necessarily imply a "T-not-spin-Double", which currently isn't in the game, and might make little sense depending on who you ask.
I was thinking that if the user tried to input that, it'd either block the user from inputting that, or it'll switch to something else (like when the user tries to go from Any-clear-double to T-clear-double, it'd switch to TSD)
Or we could have just two selectors, like:
Okay looks like there are TWO SEPARATE issues here
TSD
instead of T2
. The former is more commonly used in the English-speaking community while the latter is more commonly used in China, so maybe there is some localization stuff to be implementedbtw comment on the "combination panel": what if you want to input twenty TSD missions? instead of pressing TSD 20 times, you'll need to press T, then Spin, then Double (depending on the final design/implementation) 20 times.
I was thinking there's gonna be the selectors as some kind of drop-down menu, and then there's gonna be an "enter" button to actually enter the selected mission into the list. that way they can just select "T-spin" "double", and then press Enter 20 times
there's also gonna be some cursor buttons just like the piece sequence editor
- use
TSD
instead ofT2
. The former is more commonly used in the English-speaking community while the latter is more commonly used in China, so maybe there is some localization stuff to be implemented
I don't think this is important, because our in-game text is still "T Spin Double" instead of "T2", and the main idea here is that you should just be able to type that as a mission (but with a custom input method, like three selectors or two selectors)...
The mission sequence in custom games now looks like this:
Is it possible to rename the mission so they match the terms used in the Tetris community (like TSD instead of T2)?