Open TwistedAkai opened 11 years ago
I would like to add, that the respawn check is nullified. It is not infact a bug, merely if usr has a holder datum, it bypasses the check. I modified the respawn code to reflect that, also added a get_death_time() proc. Which, could be used for soemthing else, but was mainly for the cloning deathtime check.
Random Events, by the way, is a config not code thing. In config.txt. The same goes for respawn.
Removed random events and respawn from the list. Owen or Heinrich will have to do it. Also adjusted the list to include a better explanation of a couple things.
The following items are being moved off my todo list, though they may still be relevant.
Adjust sec and captain jobs to remove unneeded equipment from starting eq. This will warrant a map change to supply lost equipment if it is not already available. Un/Simulated boundary plating to fully to attempt to end the vending issue. Subtype of plating with normal air at round start, and blocks_air = 1 Automate anomaly shuttle doors Destruction log for all mobs to list destroyed/deconstructed walls, floors, windows, and doors. Alternatively, tool use log..
Drop a comment if you want to take over one of these. I'll be starting on them over the break.
Cyborg MMI removal. Screwdriver while panel closed but unlocked? SecHUD Sunglasses fix: Darkness_view = -1 Tcomms server monitor network = tcommsat instead of /list() Vision overhaul 2: Base Vision variables. This is basically just variables to add bonuses to, or to set a minimum to see_invisible and see_in_dark