What steps will reproduce the problem?
1. Create a PlayN game, register a Keyboard listener, print a debug message
every time "event.key() == Key.MENU".
2. Set targetSdkVersion="10" in the manifest so the menu button actually shows
up
3. Run the game on Android 4.0+ (technically I've only tested on 4.3, but I
imagine it would be all 4.x devices)
What is the expected output? What do you see instead?
Every other time the menu button is pressed, the device will actually try to
open an invisible/no-option menu. Every other time it will actually trigger the
debug statement inside the Keyboard listener. The invisible menu can be
dismissed like in all Android apps by hitting the menu button again or tapping
the screen. You can tell it's there because the sound mutes and it takes on tap
to get rid of it.
This behavior can be easily fixed by overloading onMenuOpened() in your main
activity:
@Override
public boolean onMenuOpened(int featureId, Menu menu) {
return false; //stops the menu from opening on Android 4+
}
It would be great if the GameActivity did this by default. I don't believe
there would be any negative consequences. If players wanted an Android menu,
they could just override it.
What version of the product are you using? On what operating system?
Android 4.3, PlayN 1.7
Please provide any additional information below.
Original issue reported on code.google.com by thomaswp...@gmail.com on 18 Aug 2013 at 12:48
Original issue reported on code.google.com by
thomaswp...@gmail.com
on 18 Aug 2013 at 12:48