Closed SlashScreen closed 2 months ago
One of the vertex modifications I forgot to mention in the README is that blades thicken horizontally as distance from the camera increases to account for the decreasing density of the LOD. It's a shortcut that really only works in the demo's case.
What would I have to change to allow this grass shader to be standalone without the grass generation system? I have been tinkering with the shader myself, but the grass distorts as it gets further from the camera. I'm not the best shader programmer on earth, so I don't 100% know what's going on, unfortunately. (I tried to follow Simon's video myself when it came out, to little results.)