Closed DmytroBashynskiy closed 4 months ago
Thanks! I will take a look at this next week.
In the OpenGFX2 base set the trees are rather ugly. Is there a different sprite you could use instead?
How does this look? And it looks fairly decent in OpenGFX too
I think arcric variant looks good without any changes needed.
I've changed the naming of the spritelayout objects, since there are no more fully "pine" or "broadleaf" tiles.
That looks a lot better, but aren't most tree plantations monoculture -- all pine trees, for example? That might help the industry stand out visually if real trees are planted around it, like the original industry. I am open to competing arguments. 🙂
I tried "mono-culture" forests. I'd say I replicated what OpenGFX+ Industries has. They did not look good, looked like a mush of green pixels. This is why I made them like I did - they would more or less blend in with existing or potential forests. But, for the sake of player's convenience in identifying the industrial forest in the midst of natural growth - I have included logging house with a small brown tile. It can be seen quite easily, even in translucent mode. In addition, the ground below the trees is darker/browner compared to the surrounding ground. Even in snow biomes, it has no-snow spots.
I can try more elaborate "mono-culture" forest, which would look something like PIRS forest, but without the gaps between tree tile clusters. I'd fill the gaps with other trees to serve as "fence". But then the whole industry becomes too big in footprint.
pushed the current version of the forest for you to check out
what if I added the piles of logs? It somewhat helps in regular viewing mode in forested area (I planted the forest heavily)
But it is much more helpful in translucent mode
You can see it even zoomed out
Oh, I quite like the pile of logs! I am happy with that. Monoculture is bad for the environment, anyway. 😛
Looks fairly decent in OpenGFX2 as well
Forest now has 2 layouts, which mirror each other in terms of rotation. Graphics are now snow-aware and climate-aware.
Temperate forest Arctic forest Arctic forest no snow
Snow graphics is dynamic, so if player uses GRF that moves snow line, such as "OpenGFX+ Landscape" - trees and ground will turn to their snowy variant.
I have removed the forest objects from Landscaping menu as they are redundant with using basic trees. And I have removed the "ind_tile_forest_10h" object which served no obvious function and was not referenced anywhere in the whole GRF - I checked with fully combined NML file.