2TallTyler / improved_town_industries

An industry replacement set for OpenTTD.
GNU General Public License v3.0
22 stars 17 forks source link

Remade graphics for Forest industry to be snow-aware #115

Closed DmytroBashynskiy closed 4 months ago

DmytroBashynskiy commented 4 months ago

Forest now has 2 layouts, which mirror each other in terms of rotation. Graphics are now snow-aware and climate-aware.

Temperate forest image Arctic forest image Arctic forest no snow image

Snow graphics is dynamic, so if player uses GRF that moves snow line, such as "OpenGFX+ Landscape" - trees and ground will turn to their snowy variant.

I have removed the forest objects from Landscaping menu as they are redundant with using basic trees. And I have removed the "ind_tile_forest_10h" object which served no obvious function and was not referenced anywhere in the whole GRF - I checked with fully combined NML file.

2TallTyler commented 4 months ago

Thanks! I will take a look at this next week.

2TallTyler commented 4 months ago

ogfx2

In the OpenGFX2 base set the trees are rather ugly. Is there a different sprite you could use instead?

DmytroBashynskiy commented 4 months ago

image

How does this look? And it looks fairly decent in OpenGFX too

image

I think arcric variant looks good without any changes needed.

image

I've changed the naming of the spritelayout objects, since there are no more fully "pine" or "broadleaf" tiles.

2TallTyler commented 4 months ago

That looks a lot better, but aren't most tree plantations monoculture -- all pine trees, for example? That might help the industry stand out visually if real trees are planted around it, like the original industry. I am open to competing arguments. 🙂

DmytroBashynskiy commented 4 months ago

I tried "mono-culture" forests. I'd say I replicated what OpenGFX+ Industries has. They did not look good, looked like a mush of green pixels. This is why I made them like I did - they would more or less blend in with existing or potential forests. But, for the sake of player's convenience in identifying the industrial forest in the midst of natural growth - I have included logging house with a small brown tile. It can be seen quite easily, even in translucent mode. In addition, the ground below the trees is darker/browner compared to the surrounding ground. Even in snow biomes, it has no-snow spots.

I can try more elaborate "mono-culture" forest, which would look something like PIRS forest, but without the gaps between tree tile clusters. I'd fill the gaps with other trees to serve as "fence". But then the whole industry becomes too big in footprint.

DmytroBashynskiy commented 4 months ago

pushed the current version of the forest for you to check out

DmytroBashynskiy commented 4 months ago

image

what if I added the piles of logs? It somewhat helps in regular viewing mode in forested area (I planted the forest heavily)

image

But it is much more helpful in translucent mode

image

You can see it even zoomed out

image

2TallTyler commented 4 months ago

Oh, I quite like the pile of logs! I am happy with that. Monoculture is bad for the environment, anyway. 😛

DmytroBashynskiy commented 4 months ago

Looks fairly decent in OpenGFX2 as well

image

image

image