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2WolfGames
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Erlang-Legacy
Play Erlang Legacy
https://2wolfgames.github.io/Erlang-Legacy/
MIT License
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feat: mechanism to spawn dead enemies corpses
#162
wilberquito
closed
2 years ago
0
Redo punch
#161
wilberquito
closed
2 years ago
0
fix: revision with Judit
#160
wilberquito
closed
2 years ago
0
See revision branch
#159
wilberquito
closed
2 years ago
0
Make triger actions only when a tag is setted
#158
wilberquito
closed
2 years ago
0
Doc github actions and github pages
#157
wilberquito
closed
2 years ago
0
Add github actions to deploy game webgl image
#156
wilberquito
closed
2 years ago
0
feat: adds punch particles
#155
wilberquito
closed
2 years ago
0
109
#154
wilberquito
closed
2 years ago
1
Divede punches animations to make only one punch
#153
Jumalita
closed
2 years ago
0
New effect for punches
#152
Jumalita
closed
2 years ago
0
Blur effect
#151
Jumalita
closed
2 years ago
0
Punches area increased
#150
Jumalita
closed
2 years ago
0
Make new death cadaver for wheeler prefab
#149
wilberquito
closed
2 years ago
0
Add recoil mechanism to hittable objects and integrate it with Behavior Designer
#148
wilberquito
closed
2 years ago
0
Player jumping in water when on recover didnt return to checkpoint
#147
Jumalita
closed
2 years ago
0
perf: on recover start only throw if player steal alive after taking …
#146
wilberquito
closed
2 years ago
0
There should be a mechanism that kills player after leaving the scene
#145
wilberquito
closed
2 years ago
0
fix: uses interact on trigger 2d to detect enemies collision
#144
wilberquito
closed
2 years ago
0
Spawn sprites
#143
wilberquito
closed
2 years ago
0
Add recoil mechanism to hittable objects (optional)
#142
wilberquito
closed
2 years ago
0
Vengefull ray is not dealing damage to enemies
#141
wilberquito
closed
2 years ago
0
Death enemies bodys should go on the same sorting layer
#140
Jumalita
closed
2 years ago
0
Different Hurting Player Methods
#139
Jumalita
closed
2 years ago
0
Label interact key#127
#138
Jumalita
closed
2 years ago
0
Reuse behavior tree && spawn dead bodies when enemies dies
#137
wilberquito
closed
2 years ago
0
Player gets hurt without vfx#111
#136
Jumalita
closed
2 years ago
0
Label interact key#127
#135
Jumalita
closed
2 years ago
0
Player cant jump if it's on platform
#134
Jumalita
closed
2 years ago
0
Join multiple behavior trees
#133
wilberquito
closed
2 years ago
0
Talking system#128
#132
Jumalita
closed
2 years ago
1
Can not punch again when enemies apply damage to Ajax
#131
wilberquito
closed
2 years ago
0
Player apply damage to Destroyable objects
#130
wilberquito
closed
2 years ago
0
Let player moves slowly while he punches
#129
wilberquito
closed
2 years ago
0
Make talking system for NPCs
#128
Jumalita
closed
2 years ago
0
Label "S" key
#127
Jumalita
closed
2 years ago
0
feat: api for character actions
#126
wilberquito
closed
2 years ago
0
Add api to player actions
#125
wilberquito
closed
2 years ago
0
feat: rename root project name
#124
wilberquito
closed
2 years ago
0
Add license
#123
wilberquito
closed
2 years ago
0
Add mechanism to let death sprites from enemies when they have been destroyed
#122
wilberquito
closed
2 years ago
0
Death transition needs to last more
#121
wilberquito
closed
2 years ago
0
Use unity events actions to implement delegated c# actions
#120
wilberquito
closed
2 years ago
1
Interaction with game objects Destroyable and Hittable concepts
#119
wilberquito
closed
2 years ago
0
Implement hittable and destroyable objects
#118
wilberquito
closed
2 years ago
0
Add new animations#79
#117
Jumalita
closed
2 years ago
2
Add events natively using spine
#116
wilberquito
closed
2 years ago
0
Link punch animation to gameplay
#115
wilberquito
closed
2 years ago
0
Link die animation to player gameplay
#114
wilberquito
closed
2 years ago
0
Link ray animation to player gameplay
#113
wilberquito
closed
2 years ago
0
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