2d-inc / Flare-JS

Flare Javascript ES6 runtime with Canvas rendering.
https://flare.rive.app
MIT License
265 stars 59 forks source link

Is JS version no longer maintained ? #47

Open 19Qingfeng opened 3 years ago

19Qingfeng commented 3 years ago

Is JS version no longer maintained ? What should JS do now with the. Fly end file ?

umberto-sonnino commented 3 years ago

Hi @19Qingfeng! We're currently working on a new version of Rive..!

That means that we'll support our old runtimes, but all further development is happening for Rive 2, with its JS runtime available here.

19Qingfeng commented 3 years ago

Hi @19Qingfeng! We're currently working on a new version of Rive..!

That means that we'll support our old runtimes, but all further development is happening for Rive 2, with its JS runtime available here.

I want to use .flr suffix file,But rive 2 does not support. Will rive2 consider supporting it in the future.flr

umberto-sonnino commented 3 years ago

I want to use .flr suffix file,But rive 2 does not support. Will rive2 consider supporting it in the future.flr

You can still use this runtime for your .flr animations! Also, if you're taking part in the Rive 2 Beta and to play around with our new runtimes, you can export .flr2d from Rive 1, and drag & drop them into the Editor in Rive 2.

19Qingfeng commented 3 years ago

I want to use .flr suffix file,But rive 2 does not support. Will rive2 consider supporting it in the future.flr

You can still use this runtime for your .flr animations! Also, if you're taking part in the Rive 2 Beta and to play around with our new runtimes, you can export .flr2d from Rive 1, and drag & drop them into the Editor in Rive 2.

I want to use the psd format, but rive2 does not support it. Will rive2 be supported in the future, and if so, how long will it take?

19Qingfeng commented 3 years ago

I want to use .flr suffix file,But rive 2 does not support. Will rive2 consider supporting it in the future.flr

You can still use this runtime for your .flr animations! Also, if you're taking part in the Rive 2 Beta and to play around with our new runtimes, you can export .flr2d from Rive 1, and drag & drop them into the Editor in Rive 2.

I even want to develop a rive animation editor by myself