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Next/Previous Keyframe Crash #225

Open MangoQuaffer opened 5 years ago

MangoQuaffer commented 5 years ago

Finally figured out this bug!!! So Nima crashes when using , and . shortcuts to switch keyframes. Not when everything is normal in timeline, but when you only put show selected. Not sure if this is the only thing causing the crash, but I went back and forth and show selected crashed every time where not shown selected did not crash with my tests.

neurowave commented 5 years ago

Hey @MangoQuaffer, I've been trying to repro this (with Show Selected enabled) but I can't seem to get it to happen. I wonder if there's something else going on with your file.

Are there any errors in your console when it happens?

Can you share a link to your file or is it private?

MangoQuaffer commented 5 years ago

Here's the link to the file. I checked and on my end and still the same problem via the link. This isn't the first character that's happened for, but first time I realize in what mode this happens. On my end, it happens no matter what when going to next key on show selected mode. Just we found a bug text pops up. https://www.2dimensions.com/a/mangoquaffer/files/nima/jo/preview

On Mon, Apr 15, 2019 at 10:26 AM Guido Rosso notifications@github.com wrote:

Hey @MangoQuaffer https://github.com/MangoQuaffer, I've been trying to repro this (with Show Selected enabled) but I can't seem to get it to happen. I wonder if there's something else going on with your file.

Are there any errors in your console when it happens?

Can you share a link to your file or is it private?

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/2d-inc/support/issues/225#issuecomment-483343820, or mute the thread https://github.com/notifications/unsubscribe-auth/ARcyTutENR5WQg2jxdzKZNn2nOJLMlhYks5vhLYsgaJpZM4cuNpI .

neurowave commented 5 years ago

I can definitely repro it with your file. Thanks for this!

MangoQuaffer commented 5 years ago

Cool thanks!

Also, we're making a concept teaser right now (video) for our game Maru with that character, and others of course, to have a goal to work towards. we're getting a render order issue usually stemming from the sword. going between idle and combat idle or Idle facing away (at bottom) should reveal this. In Nima the sword is in front and behind as needed, but in Unity, sword will either be in front or behind for ALL animations depending on which animation I edited last and what render order was there. It might be doing this for other parts, but sword is only one I'm noticing.

Would be nice to have the render issue fixed before we finish the video. Will prob take 2-3 months before would want to post it. Not an official promo for it or anything, but would be something to show people how we want the game to end up more or less, so would be showing it around every so often.

Sent from my iPhone

On Apr 15, 2019, at 10:38 AM, Guido Rosso notifications@github.com wrote:

I can definitely repro it with your file. Thanks for this!

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub, or mute the thread.