Closed zbyna closed 1 year ago
Hi @zbyna,
It is possible to use this plugin in Godot mono, but it's imo not a good idea.
Instead, I would recommend that you use the SQLite functionalities that are natively available in C# (https://zetcode.com/csharp/sqlite/).
Thanks for tips! I will try both ways and choose one with less Android and HTML5 export problems. I thought that gdnative plugin would generate fewer problems during export to various platform, but it seems as bad assumption 🙂
May be clear from the nature of this project ( GDNative), but I am beginner so let me please to ask :slightly_smiling_face: . Does this plugin work with c# in Godot mono version ? Thanks.