Closed cridenour closed 1 year ago
Hi @cridenour
I finally found some time to take a look at the backup and restore functionality that you have implemented here. I've implemented the same functionality in https://github.com/2shady4u/godot-sqlite/tree/add-backup to avoid any merge conflicts (and with some minor modifications).
Nice - that looks much nicer than my quick and dirty version.
On a separate note - I've been looking at moving my DB code to a module as managing GDExtension (while building with double precision specifically) is a huge hassle.
If I do, is that something you would be interested in having as a separate branch (similar to how GodotSteam does it)? I understand not wanting the hassle of having two branches to maintain.
Hello @cridenour
While implementing this SQLite wrapper as a module certainly interests me, I don't seem to have the necessary time available to maintain such a thing. I'll get back to you soon with some proposals.
Closing this PR as it has been superseded by 78695c7
Useful for saving/loading to :memory: rather than using save files on the disk.
Didn't put a ton of thought into the API regarding errors, so there are probably some improvements we could make there. Been running on beta 12 in production, but could use some testing on rc5+.