Closed cridenour closed 1 year ago
Hi @cridenour
Thank you for your contribution 😄 I haven't tried out the new typed arrays in Godot 4.0 so I didn't know this was going to be an issue.
Going through the code, it seems that there are other places at which we might be able to apply this stricter typing. However, I don't think there's that much benefit to implementing this atm :) (low priority imo)
During my upgrade to 4.0-stable I realized anywhere I relied on getting an Array[Dictionary] from SQLite was no longer possible due to the strict array checking adding during the last beta.
If you were less strict in your code (aka asking for just an
Array
) this should still work.