Closed jospic closed 5 months ago
Hello @jospic
Hi, usually for Windows i use cross compiling on linux bash (Ubuntu 20.04 for Windows), using mingw64. Thnks in advance. -j
Hi, usually for Windows i use cross compiling on linux bash (Ubuntu 20.04 for Windows), using mingw64. Thnks in advance. -j
Hello :) I have never tried cross-compiling the Windows binaries on Linux for Godot 4.0 There's probably some upgrades that have to be done to the SConstruct file.
Hi, usually for Windows i use cross compiling on linux bash (Ubuntu 20.04 for Windows), using mingw64. Thnks in advance. -j
Hello :) I have never tried cross-compiling the Windows binaries on Linux for Godot 4.0 There's probably some upgrades that have to be done to the SConstruct file.
It works! I've been doing it all along. It by defaults creates a static library and a smaller one at that.
Compilation with MinGW now seems to be correctly supported and the binary obtained using MinGW is now the default binary included in the releases for Windows.
Environment:
Issue description: I'm trying to compile the extension for Godot 4 locally on Windows 10, to make some customizations. I followed the build instructions but it seems that some dependencies are missing. How can I fix? Thanks in advance.
fatal error: gdnative_api_struct.gen.h: No such file or directory
Steps to reproduce: scons platform=windowsMinimal reproduction project:
Additional context