Open OSeraph opened 2 weeks ago
Want to add some further context.
The res://db directory is included in the export filters so is *.db
Want to add some further context.
The res://db directory is included in the export filters so is *.db
Hello @OSeraph 😄 Could you give me a screenshot of your export filters?
I have tried out your minimal reproduction project and everything works on my end 😢
I see that your Godot is loading .NET when exporting the project, is this because you are using Godot Engine .NET? I have never tested the library with Godot Engine .NET.
Hello @OSeraph 😄 Could you give me a screenshot of your export filters?
Here are the export filters. FWIW this also happens when I try to access the db in read only mode in the godot editor.
I see that your Godot is loading .NET when exporting the project, is this because you are using Godot Engine .NET? I have never tested the library with Godot Engine .NET.
I'm using the mono version for Godot 4.2.1 however all of my scripts are in gdscript currently.
I downloaded the Godot 4.2.1 Mono version and tried with that particular version. Everything seems to work on my end...
Here's a minimal reproduction project: test_project_issue_179.zip
Could you test out this project and tell me what happens on your end?
@2shady4u Sorry for the late reply just now seeing this I will give it a try.
Environment:
Issue description: Given that I have set the db to read_only mode before opening the db and export the project with or without the embedded pck option selected when a query is performed by the exported exe OR in the editor that would normally be successful if the db was opened in r/w mode AND while the game was running via the editor the result is the following
Steps to reproduce:
Minimal reproduction project:
Additional context![Screenshot (19)](https://github.com/2shady4u/godot-sqlite/assets/12501318/498af7e1-cdd9-4aaf-99f6-cdf656ae5e1d)