Open AimiIsFat opened 6 days ago
Hello @AimiIsFat
Currently, I don't have a native Linux machine available to test this. Could you confirm that this is also happens without having the voxel plugin installed?
I just tested it with a couple different versions of Godot.
I forgot to mention that the custom version I'm using is also double precision.
Here's the test results:
I believe the issue is related to double precision, since voxel tools apparently doesn't affect whether it crashes or not.
Hi @AimiIsFat,
Seeing as you are seemingly using double precision Godot, you'll have to use a double precision version of the godot-sqlite library as well. I have compiled a linux version with double precision here: https://github.com/2shady4u/godot-sqlite/actions/runs/11001156952
Could you tell me if that solves your issue?
Thanks. How do I use these files?
EDIT: Think I figured it out since it seems to be running fine now. Are Mac and Windows versions available (assuming they are needed for other OSes to edit or play the game)?
You can easily build a double precision windows binary. For Mac I am not sure what it takes to get a binary that allows double precision
Environment:
Issue description: Project immediately crashed on install. Re-opening the project causes it to crash immediately as well.
Running Godot from the terminal shows just one single line on the crash.
*** stack smashing detected ***: terminated
Steps to reproduce:
Additional context A pre-built version of voxel tools can be found here: https://github.com/Zylann/godot_voxel/releases/tag/v1.3.0