Closed bananabrann closed 3 years ago
Hello @bananabrann
If I'm understanding you correctly, you are searching for an external database editing tool? I highly recommend using SQLiteStudio for that purpose.
When you open a database using the plugin (and it doesn't exist yet) it creates a new *.db
-file at the "path"-variable.
This *.db
file can then be opened and edited by SQLiteStudio.
Alternatively you can also just create a new database using SQLiteStudio from scratch and then open/edit it in Godot.
(Or a combination of both ofc)
Oh wow, I feel dumb. I had assumed the plugin created the database on creation. I didn't even consider that possibility in my head. Thank you! @2shady4u :smile:
Hey y'all!
I'm new to Godot and this SQLite plugin, and I'm running into some issues with opening the database in a GUI. I have a strong hunch I'm misunderstanding the plugin, or missing some basic knowledge.
I'm making my little game as a side project to learn something new. The goal that I have in mind is that there's an items table that the game would read from. From Godot's code, I wouldn't really manipulate items in this table, it would act mostly read-only. To edit those items, I figured I could just open it in a GUI and add some test items and columns, then reference those via what the docs say in the plugin.
Appreciate any response, thank you! :smiley: