30044364 / NES_30044364

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Player/ NPC movements #3

Open 30044364 opened 5 months ago

30044364 commented 5 months ago

For the character movement I just incremented its x and y values to move around the screen, so the player can catch it. I have used the default controls for character movement as seen below.

Code:

void movement(void){
    // player movement control
    if(pad1 & PAD_LEFT){
        BoxGuy1.x -= 1;
    }
    else if (pad1 & PAD_RIGHT){
        BoxGuy1.x += 1;
    }
    if(pad1 & PAD_UP){
        BoxGuy1.y -= 1;
    }
    else if (pad1 & PAD_DOWN){
        BoxGuy1.y += 1;
    }

    // NPC movemnt
    BoxGuy2.x +=1;
    BoxGuy2.y +=1;
    BoxGuy3.x -=1;
    BoxGuy3.y -=1;
    BoxGuy4.y +=1;
}   

Screenshot: image