A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
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If OrNull=false, enforce GetNode / GetNode<T> returns non-null when path isn't valid #16
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31 closed 3 years ago
GetNode
andGetNode<T>
returnnull
when the node path points to nothing. This should only be allowed whenOrNull=true
.