31 / GodotOnReady

A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
https://www.nuget.org/packages/GodotOnReady
MIT License
123 stars 13 forks source link

If OrNull=false, enforce GetNode / GetNode<T> returns non-null when path isn't valid #16

Closed 31 closed 3 years ago

31 commented 3 years ago

GetNode and GetNode<T> return null when the node path points to nothing. This should only be allowed when OrNull=true.