31 / GodotOnReady

A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
https://www.nuget.org/packages/GodotOnReady
MIT License
123 stars 13 forks source link

Support inheritance #18

Closed 31 closed 3 years ago

31 commented 3 years ago

_Ready should call the base _Ready, so base class [OnReadyGet] props are set up and [OnReady] methods called.

(I worked on porting a Unity game to Godot using GodotOnReady to try to explore whether GodotOnReady is useful, and naturally that doesn't use any node inheritance, so I didn't notice this yet. 😛)