_Ready should call the base _Ready, so base class [OnReadyGet] props are set up and [OnReady] methods called.
(I worked on porting a Unity game to Godot using GodotOnReady to try to explore whether GodotOnReady is useful, and naturally that doesn't use any node inheritance, so I didn't notice this yet. 😛)
_Ready
should call the base_Ready
, so base class[OnReadyGet]
props are set up and[OnReady]
methods called.(I worked on porting a Unity game to Godot using GodotOnReady to try to explore whether GodotOnReady is useful, and naturally that doesn't use any node inheritance, so I didn't notice this yet. 😛)