Closed paulloz closed 2 years ago
The following code will not compile using GodotOnReady. The generated partial class is going to be public, raising CS0262.
public
internal partial class Foo : Node { [OnReadyGet("Foo")] private Node foo; }
Good catch. Best way to fix is to actually not have any access modifiers, IIRC.
Fixed in 1.2.3. Validation in progress on the NuGet gallery.
Done, and thanks, by the way. 😄
The following code will not compile using GodotOnReady. The generated partial class is going to be
public
, raising CS0262.