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GodotOnReady
A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
https://www.nuget.org/packages/GodotOnReady
MIT License
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Fix 'OrNull = true' to allow null path
#4
31
closed
3 years ago
0
Implement [OnReadyLoad] for resources
#3
31
closed
3 years ago
0
Add enum to data mapping generator
#2
31
closed
3 years ago
1
Add [OnReadyLoad("...")] for resources (PackedScene, Texture, etc.)
#1
31
closed
3 years ago
2
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