34th-Para-Recon-Brimstone-Company / 34th-PRC-Aux-Mod

The aux mod for the 34th Para-Recon "Brimstone" Company. You probably only need this if you are in our unit.
https://discord.gg/zFZFqWsq2v
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Springbok Commander seat (all variants) have no integrated LR radio #126

Open Lupus590 opened 4 months ago

Lupus590 commented 4 months ago

Springbok command seat doesn't have an LR built in but the driver and gunner do have one

Lupus590 commented 3 months ago

Scorpii — Today at 23:15 So TFAR comes built in with a function called TFAR_AdditionalLR_Turret[] which you can insert into the class of a vehicle The way the funtion works is you need to find the turret index number by running the following script while you're in each position of the vehicle: vehicle player unitTurret player; - returns the numerical index of the turret in the vehicle's config vehicle player getCargoIndex player; - returns the cargo index of the seated position

lupus590 — Today at 23:19 It might be good for me to look at your config as our springbok commanders don't have an LR in their seat.

Scorpii — Today at 23:19 The turret index is unique to every seat in a vehicle and is dependent on how the vehicle is config'd. All I did was the following: image

lupus590 — Today at 23:20 Wow, that's simple. Finding the number is the hard part then.

Scorpii — Today at 23:20 The index number is the numerical value assigned to the commander seat of the vehicle Nah its really not Go into a MP session (local or on the server as an admin), go into the seat you need to look up the index for, and run the following function in the debug console: vehicle player unitTurret player; It should return a number in brackets, for example the gunner seat in the BTR returns as [0]. the commander seat is [1] and the driver seat is [-1] When you put it into TFAR_AdditionalLR_Turret, if you want to apply an LR to a turret, you need to input each number in { } instead of [ ] AND you need to state each index in a seperate { } per one For example, if I wanted to apply an LR to the gunner and the driver seat, the funtion would be as follows: TFAR_AdditionalLR_Turret[] = {{0},{-1}}; Btw no documentation of this function on the TFAR wiki, so Dedmen (the current maintainer of TFAR) held this esoteric knowledge

lupus590 — Today at 23:25 I love undocumented features.

Scorpii — Today at 23:26 Very simple and cool feature. Be aware though that this function only works on vehicle positions coded as turrets. So as long as the springbak commander position is a turret, it will work If you run vehicle player unitTurret player; and get empty brackets, then shit out of luck Also turning out can also count as a seperate turret so make sure to get the index for turning out as well