Open elisekosm opened 3 years ago
changed the structure of items to states for types so a single item can switch its type I created all the classes for items, but the details need to be added
made next and prev item method a state machine in Item.cs rather than using individual methods in each item state class
Added items on SpriteDict and all item classes (they are connected by switch-case in prev/next method)
Remove magic number and add an array. (Change movement of the angel item)
add all missing item classes, move duplicate code into a method, items now done for sprint 2
need to make angel move
I add three items to work, but I think there is a better way that I did. (Mine is just idea/draft)