Closed balazsdukai closed 3 years ago
This is due to the test with the new quadtree tileset (currently only done for LoD 2.2). It has a different bounding box than the old tilesets and thus a different "transform"
. The basemap tiles rely on this so they get messed up when it's changed.
So this will be resolved when we export all LoDs with the same tileset.
https://godzilla.bk.tudelft.nl/3dbag-viewer/#/en/viewer?rdx=98900.0950637635&rdy=441408.397495486&ox=-2246.234100099122&oy=2827.808289596649&oz=-1852.5566103218516
This is what it looks like if I don't navigate the map:
After I zoom in-out a couple times, it loads correctly.