Closed tausendsasser closed 4 years ago
Hi :) Thanks for the feedback. I have fixed the wrong direction of paths and added an option to change the direction of paths in https://github.com/3DSinghVFX/animation_nodes/commit/50559b853182c9261563189bbd0af63a4567f01b
Curves of paths will overlap because this way the Dijkstra's algorithm works. If you want to remove overlap then generate the paths as Line-Meshes then remove the doubles then convert into splines:
Thank you for your time. I installed the new build and exactly rebuilt your node setup. Unfortunately, the result is not correct. Now the paths are set up again from each vertices. In addition, the double vertices are still present. Thank you for your patience. v01a.zip
Thank you for your time. I installed the new build and exactly rebuilt your node setup. Unfortunately, the result is not correct. Now the paths are set up again from each vertices. In addition, the double vertices are still present. Thank you for your patience.
You are welcome.
You need to increase the Distance
(in this case 0.001
) in the BMesh Remove Doubles node.
v01a.blend.zip
That worked. :) Unfortunately, the animation does not form from the defined Vertices 68 (Integer List). Do you also have a solution? :)
What do you mean by defined vertices 68? Please elaborate.
The animation should start from a fixed position, the red square (Vertices No. 68). :) sorry my english is bad...
It is not starting from there because we have merged the vertices.
You can choose a particular path from the path-list:
A big thank you. :) The animation nodes are really really complicated.
Is it resolved? should I close this issue?
Hi, unfortunately it doesn't work. I followed all instructions exactly. ( https://www.youtube.com/watch?v=C-DTo-R_V6I&t=3s ) Unfortunately, paths are formed from each individual vertice. The paths are also built up in reverse and the curve objects then overlap.
Please Help. bye Marcel v01.zip
Daily Release: 41fd1b49b89a4437b625c780651b6647.zip Blender: v2.82.7 Win10Pro