3DSinghVFX / animation_nodes

Node-based visual scripting system designed for motion graphics in Blender.
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Close Packing and Poisson Disk Sampling Performance #183

Closed meikasahara closed 2 years ago

meikasahara commented 2 years ago

The Close Packing node in Animation Nodes can be used to create a Poisson-like distribution of points on mesh similar to Geometry Nodes "Distribute Points on Faces" node with Poisson Disk method, but it quickly gets computationally heavy, contrary to the geometry nodes implementation, which is very efficient and responsive. Is there a way to implement (perhaps as an additional option in the Close Packing Node) a similarly efficient Poisson Disk Sampling algorithm in Animation Nodes?

stale[bot] commented 2 years ago

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