The Close Packing node in Animation Nodes can be used to create a Poisson-like distribution of points on mesh similar to Geometry Nodes "Distribute Points on Faces" node with Poisson Disk method, but it quickly gets computationally heavy, contrary to the geometry nodes implementation, which is very efficient and responsive.
Is there a way to implement (perhaps as an additional option in the Close Packing Node) a similarly efficient Poisson Disk Sampling algorithm in Animation Nodes?
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The Close Packing node in Animation Nodes can be used to create a Poisson-like distribution of points on mesh similar to Geometry Nodes "Distribute Points on Faces" node with Poisson Disk method, but it quickly gets computationally heavy, contrary to the geometry nodes implementation, which is very efficient and responsive. Is there a way to implement (perhaps as an additional option in the Close Packing Node) a similarly efficient Poisson Disk Sampling algorithm in Animation Nodes?