Closed kfarr closed 1 year ago
Hi @kfarr I made a test with baking the shape-keys to the geometry in Blender. Here is the link to the test files https://github.com/gnansai/3dstreet-assets-source/tree/main/models/human-characters/baking_test
I have baked the bone animation to shape keys for each frame. Here are my observations
The Draco compression does not seems to reduce file size when using the shape keys.
If we use more shape keys the file size increases.
Before tagging other people to help, restating this request in its entirety:
What is best way to achieve the above requirements with the smallest file size?
PS. Should we also be optimizing for rendering? At the moment scenes with many animated pedestrians have low fps. (example)
thanks @gnansai for doing this research. I'm going to mark this ticket as closed / not doing. Instead we solved this with 2 other things:
thanks @gnansai for doing this research. I'm going to mark this ticket as closed / not doing. Instead we solved this with 2 other things:
Goal:
Ideally the first frame of a baked animation for each of our 16 characters would exactly match the current static character pose. In other words if we load the character without animation, it looks like the current static pose. If we animate it, it will have a loop that is prebaked without bones. Would that make the file size smaller for each?