An entity can be created that is the "streetmix loader" entity, and then it will create a child that has the actual street
this street entity is "reactive" -- as a user you can change properties of the street component and it will update automatically, or at least destroy itself and recreate
--> this was Alex's original idea to delete .street-parent
Instead of having:
An entity can be created that is the "streetmix loader" entity, and then it will create a child that has the actual street
this street entity is "reactive" -- as a user you can change properties of the street component and it will update automatically, or at least destroy itself and recreate --> this was Alex's original idea to delete
.street-parent