This is important because there may be situations where the elevation is slightly out of line with 3DStreet. I think we can now fix this by setting the y value for the Viewer camera when changing the y position for the scene. But later it is better to use navigation-mesh. Aframe-inspector has an option to calculate nav-mesh
This is important because there may be situations where the elevation is slightly out of line with 3DStreet. I think we can now fix this by setting the y value for the Viewer camera when changing the y position for the scene. But later it is better to use navigation-mesh. Aframe-inspector has an option to calculate nav-mesh![image](https://github.com/3DStreet/3dstreet/assets/32197767/89556726-dc21-457d-bf40-4c0445b0c5f8)