Open kfarr opened 2 weeks ago
Currently with GLTFExporter, you end up with duplicated textures, so consuming more GPU memory. You can check that with https://gltf.report/ I'm using
gltf-transform optimize --simplify false scene.glb scene_opt.glb
to have the glb optimized, the optimize command includes the dedup step that dedup the materials and so the textures. We should be able to execute that step in javascript just after GLTFExporter.
this should be an additional option, separate from
temporarily remove / hide these elements from the scene, then re-add / reshow them: