What steps will reproduce the problem?
1. create a physics cuboid:
var flipperBox:RigidBody = _physics.createCube(mat2, 100,25,30,5,5,5);
2. constrain one end of the cuboid to the ground:
new JConstraintPoint(flipperBox,new Vector3D(80,-12.5,15),_ground,new Vector3D(0,0,0));
3. Apply force to the other end of the cuboid:
flipperBox.addBodyTorque(new Vector3D(0,0,300000));
What is the expected output? What do you see instead?
I expect to see the cuboid rotate around the point of the constraint (the right
end)
Instead no matter where the constraint is put the cuboid only rotates around
the center
What version of the product are you using? On what operating system?
latest version in svn
Original issue reported on code.google.com by andygoes...@gmail.com on 12 Feb 2012 at 9:12
Original issue reported on code.google.com by
andygoes...@gmail.com
on 12 Feb 2012 at 9:12