3Dickulus / FragM

Derived from https://github.com/Syntopia/Fragmentarium/
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not rendering tiled images properly when no buffershader #143

Closed 3Dickulus closed 3 years ago

3Dickulus commented 4 years ago

Describe the bug not rendering tiled images properly when using Fast-Raytracer.frag (no buffershader) https://fractalforums.org/fragmentarium/17/high-resolution-renders-dont-work/3382/msg21019

To Reproduce Steps to reproduce the behavior:

  1. Go to link in description for info

Expected behavior Should render a tiled image like any other raytracer.frag

Desktop (please complete the following information): Vendor: NVIDIA Corporation Renderer: GeForce GTX 1060 6GB/PCIe/SSE2 GL Driver: 4.6.0 NVIDIA 441.66 No GL profile.

Additional context Solution: render using a single tile the same size as the final image

3Dickulus commented 3 years ago

see 46a2476c