Closed claudeha closed 3 years ago
Maybe I got this wrong still: it compiles now, but with Mandelbulb.frag
I get a blank black screen with #version 110
(default) and #version 120
. #version 130
displays ok...
They do seem listed in the GLSL versions ("", "120"):
Display using GL 4.6 Core profile
GLSL versions: 300 es, 310 es, 320 es, , 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460
Shaders that do not include a #version directive will be treated as targeting GLSL version 110
there is an option in Edit/Preferences to turn off the application of compatibility patches
something wrong with your info lines...
Display using GL 4.5 Core profile
GLSL versions: 100, 120, 130, 140, 150, 300 es, 310 es, 320 es, 330, 400, 410, 420, 430, 440, 450, 460
Shaders that do not include a #version directive will be treated as targeting GLSL version 110
it should be formatted this way, yours shows blank , , where 110 should be and no 100?
Vendor: NVIDIA Corporation Renderer: GeForce GTX 760/PCIe/SSE2 GL Driver: 4.5.0 NVIDIA 455.23.05
Describe the bug Something is redefining
varying
toout
despite the GLSL version being 1.10 (no#version
specified)To Reproduce Steps to reproduce the behavior:
Looking at the source, frag has
varying
.Expected behavior Old frags to keep working...
Desktop (please complete the following information):
Additional context Up to date develop branch. Pull request forthcoming...