Description
eg: GL area aspect = 16/9 hires render tile aspect = 1/1
symptom1: progress pixmap is distorted in "custom size" mode but hires render has correct size and projection
symptom2: progress pixmap is rendered at screen aspect in "Lock to window size" mode but hires render has correct size with wrong projection
To Reproduce
Steps to reproduce symptom 1:
set "Custom size" mode
set buffer size to X:456 Y:256
select "Hires render"
set buffer size to X:256 Y:256
see error
Steps to reproduce symptom 2:
set "Lock to screen size" mode
adjust GUI GL area to X:456 Y:256
select "Hires render"
set buffer size to X:256 Y:256
see error
Expected behavior
Progress output and final hires image should have the correct size and aspect under all conditions.
Description eg: GL area aspect = 16/9 hires render tile aspect = 1/1 symptom1: progress pixmap is distorted in "custom size" mode but hires render has correct size and projection symptom2: progress pixmap is rendered at screen aspect in "Lock to window size" mode but hires render has correct size with wrong projection
To Reproduce Steps to reproduce symptom 1:
Expected behavior Progress output and final hires image should have the correct size and aspect under all conditions.
Screenshots![LockToWindowSize](https://user-images.githubusercontent.com/4978723/118418366-05cddc80-b66d-11eb-8d1f-10a5cd393ba5.png)
Desktop: Vendor: NVIDIA Corporation Renderer: GeForce GTX 760/PCIe/SSE2 GL Driver: 4.5.0 NVIDIA 460.73.01 Display using GL 4.5 Core profile