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3Dickulus
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FragM
Derived from https://github.com/Syntopia/Fragmentarium/
GNU General Public License v3.0
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time slider does not update from easing curves in progressive mode
#97
claudeha
closed
4 years ago
5
render warning "could not copy ComplexBase.frag"
#96
claudeha
closed
4 years ago
9
re: #66
#95
3Dickulus
closed
4 years ago
4
empty `file[]` widget specification no longer works
#94
claudeha
closed
4 years ago
4
ColorWidget and FloatColorWidget bug
#93
3Dickulus
closed
4 years ago
1
towards loading arbitrary channels from EXR files
#92
3Dickulus
closed
4 years ago
23
refactor Complex.frag to support both float and double
#91
claudeha
closed
4 years ago
6
Feature exr loader flexible channel mapping
#90
claudeha
closed
4 years ago
6
can't load large EXR image
#89
claudeha
closed
4 years ago
6
2D Camera Zoom slider Logarithmic resets to Linear when changing tab to a 3D frag and back
#88
claudeha
closed
4 years ago
8
make 2D camera frags' Zoom slider Logarithmic
#87
claudeha
closed
4 years ago
5
Render Progress bug
#86
3Dickulus
closed
4 years ago
1
OpenEXR Bug
#85
3Dickulus
closed
4 years ago
2
Development
#84
3Dickulus
closed
5 years ago
0
Master
#83
3Dickulus
closed
5 years ago
0
test merge
#82
3Dickulus
closed
5 years ago
0
Languages and Autosave (#80)
#81
3Dickulus
closed
5 years ago
0
Languages and Autosave
#80
3Dickulus
closed
5 years ago
0
[bug] Animation Stop = black screen
#79
3Dickulus
closed
5 years ago
0
[feature] bind fqScript to F6 key
#78
3Dickulus
closed
5 years ago
0
#line directives for GLSL compiler error reporting
#77
3Dickulus
closed
5 years ago
1
[bugfix] slider min == or > max/2 causes failure of slider functionality #75
#76
3Dickulus
closed
5 years ago
0
slider min == or > max/2 causes failure of slider functionality
#75
3Dickulus
closed
5 years ago
0
Development
#74
3Dickulus
closed
5 years ago
1
[RFC] Refactor 3D.frag for faster rendering
#73
3Dickulus
closed
4 years ago
1
[bugfix] glsl compiler log file
#72
claudeha
closed
5 years ago
3
GLSL compiler log file+line reporting not quite right
#71
claudeha
closed
5 years ago
9
keep all-but-last .-separated part in currentFragmentName()
#70
claudeha
closed
5 years ago
0
currentFragmentName() unexpected behaviour
#69
claudeha
closed
5 years ago
1
DE-Raytracer-Slicer.frag does not work
#68
claudeha
closed
5 years ago
7
[RFC] refactor Complex.frag to support both float and double
#67
claudeha
closed
4 years ago
7
[feature] BufferShader GUI (try 2)
#66
claudeha
closed
5 years ago
26
[bugfix] nullptr in initFragmentTextures()
#65
claudeha
closed
5 years ago
2
crash in `initFragmentTextures()`
#64
claudeha
closed
5 years ago
0
[bugfix] AMD/Mesa GLSL
#63
claudeha
closed
5 years ago
5
GLSL compatibility with AMD/Mesa
#62
claudeha
closed
5 years ago
5
[feature] buffershader gui
#61
claudeha
closed
5 years ago
2
[feature] camera 2d skew
#60
claudeha
closed
5 years ago
1
logarithmic slider support
#59
claudeha
closed
5 years ago
18
InExpo easing curve problem
#58
claudeha
closed
5 years ago
1
debug vs release builds problematic
#57
claudeha
closed
5 years ago
3
buffer shader uniforms are not recognized
#56
claudeha
closed
5 years ago
28
keyframe animation doesn't work with 2D camera
#55
claudeha
closed
5 years ago
5
uniform parser does not respect conditions
#54
claudeha
closed
5 years ago
3
[bugfix] line pragma
#53
claudeha
closed
5 years ago
8
line pragmas break on Mesa
#52
claudeha
closed
5 years ago
7
[bugfix] improved square root
#51
claudeha
closed
5 years ago
2
[bugfix] glsl double
#50
claudeha
closed
5 years ago
2
jumpToErrorLine crash
#49
claudeha
closed
5 years ago
13
[bugfix] vector precision
#47
claudeha
closed
5 years ago
6
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