Closed 3Questionmarks closed 7 months ago
New Tech: -Standing Army -Move Composites, Shortbowman to it -Move Terracotta Army to it -Move Stronghold to it
New Tech: -Code of Law: -Move Courthouses to it -Move Embassies back to writing -Move Open Borders to it -Move Defensive Pacts to it -Move Town Council to it
New Tech: -Mysticism: -Move Temple to it (Mud Pyramid Mosque, Burual Tomb, Heiau) -Move Herbalist to it -Move Keldur Hall to it -Move Tipi Faith and Food increase to it
-PHilosophy -Move parocial school to it -Move Garden to it (Candi, Painted Monastry)
-Move Compass to start of medieival -Move Pontoon Bridged to it
-Move Astronomy to end of medieival, remove need for education
-New Tech: -Cartography -Move +1 Embark moves from astronomy to it -Move Marina to it (reduce cost down to 180) -Reacon units gain +1 Sight and moves -Additional Trade Route -Move Compass Fishing boat gold increase to it
New Tech Religious Orders: -Move Grand Temple to it -Add +2 Faith from holy sites -Move Machu Picchu to it -Move Crusaders to it -Move Chapter House to it
New Tech Warships -Move Frigate, Privatter, Galleon and National Naval Academey to it
Add Navigation School National Wonder to Navigation Move sea trade extention from compass to navigation
New Tech Warships -Move Frigate, Privatter, Galleon and National Naval Academey to it
Add Navigation School National Wonder to Navigation Move sea trade extention from compass to navigation
New Tech: Sovereignty: -Move Constabulatory + Fracternal lodge to it -Move Forbidden Palace to it -Move Memorials to it -Move Public School to it -Move Windmill to it
Move Chancery to Banking Move production increase for mines and quarries to metallurgy increase production increase for manufactories to 2 Move Grocer to Economics (and decresse cost to 250)
Move Gatling Gun to Rifling Move fort knox to rifling Group the freshwater and nonfreshwater farm bonuses up in fertilizer
New Tech: Incorporation: -Move Stock Exchange (and movie theater) to it -Move Big Ben to it -Move Patent Office to it -Move Kasbah Production yield Improvement to it -Move Kasbah Food Yield Improvement to it -Move Central Bank to it
Depot now needs Electricity Move Brazilwood Camp Production increase to Scientific Theory Move Terrace Farm Production increase to Fertilizer
New Tech Advanced Production -Ranch now needs Advanced Production -Steel Mill now needs Advanced Produciton -Synthetic Oil Refinery now needs Advanced Produciton -Camp and Pasture food increase now needs it
New Tech Urbanism: -Move Stadium to it -Move National Intelligence Agency to it -Move Kasbah Culture and Gold increase to it -Add Custom house food/produciton/culture/gold increase by 1 -Add Village/town/large town food/produciton/culture/gold increase by 1
Move National Air Force Academy to Ballistics Move construct an airbase to Ballistics Move Chatau culture and Gold increase to radio Increase culture increase at radio for royal pyramid to +2 - remove increase from Flight
Move Royal Pyramid culture from radar to computers
New Tech: Metropolism: -Move School of Equestrain Art to it -Move Solar Plant to it -Move chichee improvements from Ecology to it
Move Deep Sea minigng platform production increase to ecology move Offshore platfore gold and production increase to ecology Increase uranium form uranium enrichemt facility to 3
Remove Telecommunications Move Nuke Sub to Globalization Move Shelter to Nuclear Fission Move Visitor Centre to The Internet
Complete overhaul to modern and informaiton era tech possitions and costs
increase tank strength to 80 and panzer to 85
New Tech Artifical General Intelligence: -Moved SS Cockpit to it. -Added +5 Science from academies
Move Special Forces to Partical Physics
Final Version of New Tech Tree